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Showing posts with label JAVA. Show all posts
Showing posts with label JAVA. Show all posts

Wednesday, January 29, 2014

Difference between Viruses, Trojans, Worms and Malware.

I. What is Malware?
The word Malware is short for malicious software, and is a
general term used to describe all of the viruses, worms,
spyware, and pretty much anything that is specifically
designed to cause harm to your PC or steal your information.

II. Viruses --> Wreak Havoc On Your Files
The term computer virus is often used interchangeably
with malware, though the two don’t actually have the
same meaning. In the strictest sense, a virus is a program
that copies itself and infects a PC, spreading from one file
to another, and then from one PC to another when the files
are copied or shared.
Most viruses attach themselves to executable files, but
some can target a master boot record, autorun scripts, MS
Office macros, or even in some cases, arbitrary files. Many
of these viruses, like CIH, are designed to render your PC
completely inoperable, while others simply delete or
corrupt your files—the general point is that a virus is
designed to cause havoc and break stuff.
You can protect yourself from viruses by making certain
your antivirus application is always updated with the
latest definitions and avoiding suspicious looking files
coming through email or otherwise. Pay special attention
to the filename—if the file is supposed to be an mp3, and
the name ends in .mp3.exe, you’re dealing with a virus.

III. Spyware --> Steals Your Information
Spyware is any software installed on your PC that collects
your information without your knowledge, and sends that
information back to the creator so they can use your
personal information in some nefarious way. This could
include keylogging to learn your passwords, watching your
searching habits, changing out your browser home and
search pages, adding obnoxious browser toolbars, or just
stealing your passwords and credit card numbers.
Since spyware is primarily meant to make money at your
expense, it doesn’t usually kill your PC—in fact, many
people have spyware running without even realizing it, but
generally those that have one spyware application
installed also have a dozen more. Once you’ve got that
many pieces of software spying on you, your PC is going
to become slow.
What many people don’t realize about spyware is that not
every antivirus software is designed to catch spyware. You
should check with the vendor to make sure the application
you are using to protect you from malware is actually
checking for spyware as well. If you come across a PC that
is already heavily infected, run a combination of
MalwareBytes and SuperAntiSpyware to clean it thoroughly.

IV. Trojan Horses --> Install a Backdoor
Trojan horses are applications that look like they are doing
something innocuous, but secretly have malicious code
that does something else. In many cases, trojans will
create a backdoor that allows your PC to be remotely
controlled, either directly or as part of a botnet—a network
of computers also infected with a trojan or other malicious
software. The major difference between a virus and a trojan
is that trojans don’t replicate themselves—they must be
installed by an unwitting user.
Once your PC has been infected with the trojan, it can be
used for any number of nefarious purposes, like a denial of
service (DoS) attack against a web site, a proxy server for
concealing attacks, or even worse—for sending out
buckets of spam. Protection against trojans works the
same way as viruses—make sure that your antivirus
application is up to date, don’t open suspicious
attachments, and think long and hard before you try and
use a downloaded crack for Photoshop—that’s one of
malware authors’ favorite spots to hide a trojan.

V. Worms --> Infect Through the Network
Computer worms use the network to send copies of
themselves to other PCs, usually utilizing a security hole
to travel from one host to the next, often automatically
without user intervention. Because they can spread so
rapidly across a network, infecting every PC in their path,
they tend to be the most well-known type of malware,
although many users still mistakenly refer to them as
viruses.
Because worms often exploit a network vulnerability, they
are the one type of malware that can be partially prevented
by making sure your firewall is enabled and locked down. 

Sunday, December 29, 2013

KNOW ABOUT JAVA PART II

For previous post read know about Java and know more here
The Logical Operators :
.
Operator----------------------- Description ------------------------------------Example
&&                                ..Called Logical AND operator. If both the operands
                                      ..are non zero then then
                                     ..condition becomes true.                                                           ..(A && B) isfalse.
.
||                                   ..Called Logical OR Operator. If any of the two
                                     ..operands are non zero then then
                                     ..condition becomes true.                                                           ..(A || B) istrue.
.
!                                    ..Called Logical NOT Operator. Use to reverses
                                     ..the logical state of its operand. If
                                     ..a condition is true then Logical NOT operator
                                      ..will make false.                                                                          ..!(A && B) is true.
.
The Assignment Operators :
.
Operator---------------------- Description ------------------------------------------Example
=                                    ..Simple assignment operator, Assigns values
                                      ..from right side operands to left side operand                        ..C = A + B will assigne
                                                                                                                                              ..value of A + B into C
.
+=                                 ..Add AND assignment operator, It adds right
                                     ..operand to the left operand and assign the
                                     ..result to left operand                                                      ..C += A is equivalent to C =C + A
.
-=                                 ..Subtract AND assignment operator, It
                                     ..subtracts right operand from the left
                                     ..operand and assign the result to left operand            ..C -= A is equivalent to C =C - A
.
*=                                 ..Multiply AND assignment operator, It multiplies
                                     ..right operand with the left operand and assign
                                     ..the result to left operand                                               ..C *= A is equivalent to C =C * A
.
/=                                 ..Divide AND assignment operator, It divides
                                     ..left operand with the right operand and assign
                                     ..the result to left operand                                                ..C /= A is equivalent to C =C / A
.
%=                                ..Modulus AND assignment operator, It
                                     ..takes modulus using two operands and
                                     ..assign the result to left operand                                   ..C %= A is equivalent to C= C % A
.
<<=                               ..Left shift AND assignment operator                             ..C <<= 2 is same as C = C<< 2
.
>>=                               ..Right shift AND assignment operator                           ..C >>= 2 is same as C = C>> 2
.
&=                                 ..Bitwise AND assignment operator                                ..C &= 2 is same as C = C &2
.
^=                                  ..bitwise exclusive OR and assignment operator           ..C ^= 2 is same as C = C ^2
.
|=                                   ..bitwise inclusive OR and assignment operator            ..C |= 2 is same as C = C |2
.
Misc Operators
.
There are few other operators supported by Java Language.
.
Conditional Operator ( ? : ) :
.
Conditional operator is also known as the ternary operator. This operator consists of three operands and
is used to evaluate boolean expressions. The goal of the operator is to decide which value should be
assigned to the variable. The operator is written as :
variable x = ( expression) ? value if true : value if false
.
instanceOf Operator :
.
This operator is used only for object reference variables. The operator checks whether the object is of a
particular type(class type or interface type). instanceOf operator is wriiten as:
( Object reference variable ) instanceOf ( class/ interface type )
.
Precedence of Java Operators :
.
Category----------------- Operator---------------------------- Associativity
Postfix                                  ..() [] . (dot operator)                                 ..Left to right
.
Unary                                   .. ++ - - ! ~                                                  ..Right to left
.
Multiplicative                      ..* / %                                                           ..Left to right
.
Additive                               .. + -                                                              ..Left to right
.
Shift                                     .. >> >>> <<                                                   ..Left to right
.
Relational                           .. > >= < <=                                                    ..Left to right
.
Equality                               ..== !=                                                           ..Left to right
.
Bitwise AND                       ..&                                                                  ..Left to right
.
Bitwise XOR                       . ^                                                                   ..Left to right
.
Bitwise OR                         .. |                                                                   ..Left to right
.
Logical AND                      ..&&                                                                 ..Left to right
.
Logical OR                        .. ||                                                                    ..Left to right
.
Conditional                       .. ?:                                                                   ..Right to left
.
Assignment                      .. = += -= *= /= %= >>= <<= &= ^= |=             ..Right to left
.
Comma                 .        .           ,                                                                ..Left to right
.
The while Loop :
.
A while loop is a control structure that allows you to repeat a task a certain number of times.
.
Syntax :
.
The syntax of a while loop is:
while ( Boolean_expression )
{
//Statements
}
.
The do .. .while Loop :
.
A do...while loop is similar to a while loop, except that a do...while loop is guaranteed to execute at least
one time.
.
Syntax :
.
The syntax of a do...while loop is:
do
{
//Statements
} while (Boolean_expression );
.
The for Loop :
.
A for loop is a repetition control structure that allows you to efficiently write a loop that needs to execute a
specific number of times.
A for loop is useful when you know how many times a task is to be repeated.
.
Syntax :
.
The syntax of a for loop is:
for ( initialization; Boolean_expression ; update)
{
//Statements
}
.
Enhanced for loop in Java:
.
As of java 5 the enhanced for loop was introduced. This is mainly used for Arrays.
.
Syntax :
.
The syntax of enhanced for loop is:
for ( declaration : expression )
{
//Statements
}
.
The break Keyword :
.
The break keyword is used to stop the entire loop. The break keyword must be used inside any loop or a
switch statement.
The break keyword will stop the execution of the innermost loop and start executing the next line of code
after the block.
.
The continue Keyword:
.
The continue keyword can be used in any of the loop control structures. It causes the loop to immediately
jump to the next iteration of the loop.
In a for loop, the continue keyword causes flow of control to immediately jump to the update statement.
In a while loop or do/while loop, flow of control immediately jumps to the Boolean expression.
.
Syntax :
.
The syntax of a continue is a single statement inside any loop:
continue;
.
The if Statement :
.
An if statement consists of a Boolean expression followed by one or more statements.
.
Syntax :
.
The syntax of an if statement is:
if( Boolean_expression )
{
//Statements will execute if the Boolean expression is true
}
.
The if ... else Statement :
.
An if statement can be followed by an optional else statement, which executes when the Boolean
expression is false.
.
Syntax :
.
The syntax of a if...else is:
if( Boolean_expression ){
//Executes when the Boolean expression is true
} else{
//Executes when the Boolean expression is false
}
.
The if ... else if ... else Statement :
.
An if statement can be followed by an optional else if...else statement, which is very usefull to test various
conditions using single if...else if statement.
.
Syntax :
.
The syntax of a if...else is:
if( Boolean_expression 1 ){
//Executes when the Boolean expression 1 is true
} else if(Boolean_expression 2 ){
//Executes when the Boolean expression 2 is true
} else if(Boolean_expression 3 ){
//Executes when the Boolean expression 3 is true
} else {
//Executes when the one of the above condition is true.
}
.
Nested if. .. else Statement :
.
It is always legal to nest if-else statements. When using if , else if , else statements there are few points
to keep in mind.
An if can have zero or one else's and it must come after any else if's.
An if can have zero to many else if's and they must come before the else.
Once an else if succeeds, none of he remaining else if's or else's will be tested.
.
Syntax :
.
The syntax for a nested if...else is as follows:
if( Boolean_expression 1 ){
//Executes when the Boolean expression 1 is true
if( Boolean_expression 2 ){
//Executes when the Boolean expression 2 is true
}
}
.
The switch Statement :
.
A switch statement allows a variable to be tested for equality against a list of values. Each value is called
a case, and the variable being switched on is checked for each case.
.
Syntax :
.
The syntax of enhanced for loop is:
switch( expression){
case value :
//Statements
break ; //optional
case value :
//Statements
break ; //optional
//You can have any number of case statements.
default : //Optional
//Statements
}
.
Java Methods :
.
A Java method is a collection of statements that are grouped together to perform an operation. When you
call the System.out.println method, for example, the system actually executes several statements in order
to display a message on the console.
In general, a method has the following syntax:
modifier returnValueType methodName ( list of parameters ) {
// Method body;
}
A method definition consists of a method header and a method body. Here are all the parts of a method:
Modifiers: The modifier, which is optional, tells the compiler how to call the method. This defines the
access type of the method.
.
Return Type: A method may return a value. The returnValueType is the data type of the value the
method returns. Some methods perform the desired operations without returning a value. In this case,
the returnValueType is the keyword void .
.
Method Name: This is the actual name of the method. The method name and the parameter list
together constitute the method signature.
.
Parameters: A parameter is like a placeholder. When a method is invoked, you pass a value to the
parameter. This value is referred to as actual parameter or argument. The parameter list refers to the
type, order, and number of the parameters of a method. Parameters are optional; that is, a method may
contain no parameters.
.
Method Body: The method body contains a collection of statements that define what the method does.
.
Java Classes & Objects :
.
Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as
behaviors -wagging, barking, eating. An object is an instance of a class.
.
Class - A class can be defined as a template/ blue print that describe the behaviors/states that object
of its type support.
.
A sample of a class is given below:
public class Dog {
String breed ;
int age ;
String color ;
void barking (){
}
void hungry (){
}
void sleeping (){
}
}
A class can contain any of the following variable types.
.
Local variables . variables defined inside methods, constructors or blocks are called local variables. The
variable will be declared and initialized within the method and the variable will be destroyed when the
method has completed.
.
Instance variables . Instance variables are variables within a class but outside any method. These
variables are instantiated when the class is loaded. Instance variables can be accessed from inside any
method, constructor or blocks of that particular class.
.
Class variables . Class variables are variables declared with in a class, outside any method, with the
static keyword.
.
Exceptions Handling :
.
A method catches an exception using a combination of the try and catch keywords. A try/catch block is
placed around the code that might generate an exception. Code within a try/catch block is referred to as
protected code, and the syntax for using try/catch looks like the following:
try
{
//Protected code
} catch (ExceptionName e1 )
{
//Catch block
}
.
Multiple catch Blocks :
.
A try block can be followed by multiple catch blocks. The syntax for multiple catch blocks looks like the
following:
try
{
//Protected code
} catch (ExceptionType1 e1 )
{
//Catch block
} catch (ExceptionType2 e2 )
{
//Catch block
} catch (ExceptionType3 e3 )
{
//Catch block
}
.
The throws /throw Keywords :
.
If a method does not handle a checked exception, the method must declare it using the throws keyword.
The throws keyword appears at the end of a method's signature.
You can throw an exception, either a newly instantiated one or an exception that you just caught, by using
the throw keyword. Try to understand the different in throws and throw keywords.
.
The finally Keyword
.
The finally keyword is used to create a block of code that follows a try block. A finally block of code
always executes, whether or not an exception has occurred.
Using a finally block allows you to run any cleanup-type statements that you want to execute, no matter
what happens in the protected code.
.
A finally block appears at the end of the catch blocks and has the following syntax:
try
{
//Protected code
} catch (ExceptionType1 e1 )
{
//Catch block
} catch (ExceptionType2 e2 )
{
//Catch block
} catch (ExceptionType3 e3 )
{
//Catch block
} finally
{
//The finally block always executes.
}
For a complete detail of the Java Programming language, it is recommended to go through our simple
Java Tutorial .

Saturday, December 28, 2013

KNOW ABOUT JAVA

What is Java?
.
Java is:
.
Object Oriented
Platform independent:
Simple
Secure
Architectural- neutral
Portable
Robust
Multi-threaded
Interpreted
High Performance
Distributed
Dynamic
.
Java Environment Setup :
.
Java SE is freely available from the link Download Java( http://www.oracle.com/technetwork/java/archive-139210.html ). So you download a version based on your
operating system.
You can refer to installation guide for a complete detail.
.
Java Basic Syntax :
.
Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as
behaviors -wagging, barking, eating. An object is an instance of a class.
.
Class - A class can be defined as a template/ blue print that describe the behaviors/states that object
of its type support.
.
Methods - A method is basically a behavior. A class can contain many methods. It is in methods where
the logics are written, data is manipulated and all the actions are executed.
Instant Variables - Each object has its unique set of instant variables. An object's state is created by
the values assigned to these instant variables.
.
First Java Program :
.
Let us look at a simple code that would print the words Hello World .
.
public class MyFirstJavaProgram{
/* This is my first java program.
* This will print 'Hello World' as the output
*/
public static void main( String []args){
System. out. println ( "Hello World" ); // prints Hello World
}
}
About Java programs, it is very important to keep in mind the following points.
Case Sensitivity - Java is case sensitive which means identifier Hello and hello would have different
meaning in Java.
Class Names - For all class names the first letter should be in Upper Case.
If several words are used to form a name of the class each inner words first letter should be in Upper
Case.
Example class MyFirstJavaClass
.
Method Names - All method names should start with a Lower Case letter.
If several words are used to form the name of the method, then each inner word's first letter should be
in Upper Case.
Example public void myMethodName()
.
Program File Name - Name of the program file should exactly match the class name.
When saving the file you should save it using the class name (Remember java is case sensitive) and
append '.java' to the end of the name. (if the file name and the class name do not match your program
will not compile).
Example : Assume 'MyFirstJavaProgram' is the class name. Then the file should be saved as
'MyFirstJavaProgram.java'
public static void main(String args[]) - java program processing starts from the main() method which is
a mandatory part of every java program..
.
Java Identifiers:
All Java components require names. Names used for classes, variables and methods are called identifiers.
In java there are several points to remember about identifiers. They are as follows:
All identifiers should begin with a letter (A to Z or a to z ), currency character ($) or an underscore (_).
After the first character identifiers can have any combination of characters.
A key word cannot be used as an identifier.
Most importantly identifiers are case sensitive.
Examples of legal identifiers:age, $salary, _value, __1_value
Examples of illegal identifiers : 123abc, -salary
.
Java Modifiers :
Like other languages, it is possible to modify classes, methods, etc., by using modifiers. There are two
categories of modifiers.
.
Access Modifiers : default, public , protected, private
Non-access Modifiers : final, abstract, strictfp
We will be looking into more details about modifiers in the next section.
.
Java Variables :
We would see following type of variables in Java:
Local Variables
Class Variables (Static Variables)
Instance Variables (Non static variables)
.
Java Arrays :
Arrays are objects that store multiple variables of the same type. However an Array itself is an object on
the heap. We will look into how to declare, construct and initialize in the upcoming chapters.
.
Java Enums :
Enums were introduced in Java 5.0. Enums restrict a variable to have one of only a few predefined values.
The values in this enumerated list are called enums.
With the use of enums it is possible to reduce the number of bugs in your code.
For example if we consider an application for a fresh juice shop it would be possible to restrict the glass
size to small, medium and Large. This would make sure that it would not allow anyone to order any size
other than the small, medium or large.
.
Example :
class FreshJuice{
enum FreshJuiceSize{ SIZE , MEDIUM , LARGE }
FreshJuiceSize size ;
}
public class FreshJuiceTest{
public static void main ( String args []){
FreshJuice juice = new FreshJuice();
juice . size = FreshJuice. FreshJuiceSize.MEDIUM ;
System. out .println ( "Size :" + juice . size);
}
}
Note: enums can be declared as their own or inside a class. Methods, variables, constructors can be
defined inside enums as well.
.
Java Keywords
The following list shows the reserved words in Java. These reserved words may not be used as constant
or variable or any other identifier names.
abstract ,assert ,boolean, break
byte ,case ,catch ,char
class ,const ,continue ,default
do, double ,else ,enum
extends ,final ,finally ,float
for ,goto ,if, implements
import ,instanceof ,int ,interface
long ,native ,new, package
private, protected, public, return
short, static ,strictfp ,super
switch ,synchronized ,this, throw
throws, transient, try, void
volatile, while
.
Comments in Java
.
Java supports single line and multi-line comments very similar to c and c++. All characters available
inside any comment are ignored by Java compiler.
public class MyFirstJavaProgram{
/* This is my first java program.
* This will print 'Hello World' as the output
* This is an example of multi-line comments.
*/
public static void main( String []args){
// This is an example of single line comment
/* This is also an example of single line comment. */
System. out. println ( "Hello World" );
}
}
Data Types in Java
.
There are two data types available in Java:
Primitive Data Types
Reference/Object Data Types
.
Primitive Data Types :
There are eight primitive data types supported by Java. Primitive data types are predefined by the
language and named by a key word. Let us now look into detail about the eight primitive data types.
.
byte
short
int
long
float
double
boolean
char
.
Reference Data Types :
.
Reference variables are created using defined constructors of the classes. They are used to access
objects. These variables are declared to be of a specific type that cannot be changed. For example,
Employee, Puppy etc.
.
Class objects, and various type of array variables come under reference data type.
Default value of any reference variable is null.
A reference variable can be used to refer to any object of the declared type or any compatible type.
Example : Animal animal = new Animal("giraffe");
.
Java Literals :
.
A literal is a source code representation of a fixed value. They are represented directly in the code without
any computation.
Literals can be assigned to any primitive type variable. For example:
byte a = 68;
char a = 'A'
String literals in Java are specified like they are in most other languages by enclosing a sequence of
characters between a pair of double quotes. Examples of string literals are:
"Hello World"
"two\nlines"
"\"This is in quotes\""
Java language supports few special escape sequences for String and char literals as well. They are:
Notation.                         Character represented
\n---------------------------- Newline (0x0a)
\r---------------------------- Carriage return (0x0d)
\f---------------------------- Formfeed (0x0c)
\b--------------------------- Backspace (0x08)
\s--------------------------- Space (0x20)
\t---------------------------- tab
\" ----------------------------Double quote
\'---------------------------- Single quote
\\---------------------------- backslash
\ddd -------------------------Octal character (ddd)
\uxxxx----------------------- Hexadecimal UNICODE character (xxxx)
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Java Access Modifiers :
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Java provides a number of access modifiers to set access levels for classes, variables, methods and
constructors. The four access levels are:
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.Visible to the package. the default. No modifiers are needed.
.Visible to the class only (private).
.Visible to the world (public).
.Visible to the package and all subclasses (protected).
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Java Basic Operators :
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Java provides a rich set of operators to manipulate variables. We can divide all the Java operators into the
following groups:
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The Arithmetic Operators :
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Operator---------------Description--------------------------------------------------------------- Example
+                              ..Addition - Adds values on either side of the operator                                         .A + B will give 30
-                             ..Subtraction - Subtracts right hand operand from left hand operand                 .A - B will give-10
*                            ..Multiplication - Multiplies values on either side of the operator                          .A * B will give200
/                           ..Division - Divides left hand operand by right hand operand                                 .B / A will give 2
%                      ..Modulus - Divides left hand operand by right hand operand and returns remainder   B % A will give 0
++                       ..Increment - Increase the value of operand by 1                                                      .B++ gives 21
--                        ..Decrement - Decrease the value of operand by 1                                                   .B-- gives 19
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The Relational Operators :
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Operator------Description -----------------------------------------------------------------Example
==                       .Checks if the value of two operands are equal or not,
                            .if yes then condition becomes true.                                                                     .(A == B) is not true.
!=                       .Checks if the value of two operands are equal or not,
                          .if values are not equal then condition becomes true.                                            .(A != B) is true.
>                       .Checks if the value of left operand is greater than the value of right
                         .operand, if yes then condition becomes true.                                                         .(A > B) is not true.
<                       .Checks if the value of left operand is less than the value of right operand,
                          .if yes then condition becomes true.                                                                        .(A < B) is true.
>=                     .Checks if the value of left operand is greater than or
                         .equal to the value of right operand, if yes then condition
                          .becomes true.                                                                                                             .(A >= B) is not true.
<=                     .Checks if the value of left operand is less than or
                         .equal to the value of right operand, if yes then condition becomes true.             .(A <= B) is true.
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The Bitwise Operators :
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Operator------Description-------------------------------------------------------- Example
&                      ..Binary AND Operator copies a bit to the result if
                        ..it exists in both operands.                                                         ..(A & B) will give 12 which is 00001100
|                       ..Binary OR Operator copies a bit if it exists in eather
                        ..operand.                                                                                       ..(A | B) will give 61 which is 00111101
^                      ..Binary XOR Operator copies the bit if it is set in one
                       ..operand but not both.                                                                 ..(A ^ B) will give 49 which is 00110001
~                    ..Binary Ones Complement Operator is unary and has the
                      ..efect of 'flipping' bits.                                                                    ..(~A ) will give -61 which is 1100
                                                                                                                                 ..0011 in 2's complement form due to
                                                                                                                                 ..a signed binary number.
<<                 ..Binary Left Shift Operator. The left operands value is
                    ..moved left by the number of bits specified by the right
                    ..operand.                                                                                           ..A << 2 will give 240 which is 11110000
>>                ..Binary Right Shift Operator. The left operands value is
                    ..moved right by the number of bits specified by the right
                    ..operand.                                                                                          ..A >> 2 will give 15 which is 1111
>>>              ..Shift right zero fill operator. The left operands value is
                    ..moved right by the number of bits specified by the right
                    ..operand and shifted values are filled up with zeros.                 ..A >>>2 will give 15 which is 00001111
More information is in next post, please comment if you want more about java
                                                                                                                                         

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